ELECTRONIC GAMES and NOVELTIES Double the fun!!   Build the game  - play the game.  Some of these games can be adapted  to larger scale activities.  Add lights and sounds to add atmosphere and excitement.  Make up new rules get those creative juices flowing. Great Projects for the Class Room.

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FK 126 36 LED ROULETTE WHEEL. Easy to build and fun to play, the FK126 can also be used to generate random numbers 1 to 36  for Bingo and Lotto type games.FEATURES: Realistic Roulette Rattle.  Adjustable "ball' speed,  Low voltage operation 6-9Volts. Dimensions 114mmx114mm. Mount it onto one of our FB09 boxes to house a battery or power supply.   
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Twin Pack FK 128 ELECTRONIC TWO-UP. Heads you win-tails you win. Either way you win with this 20minute project. Power: 6-9V Size:50mmx32.5mm Price inc GST  for two kits

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FK 129 ELECTRONIC DICE. Push the button and all 7 LEDs flash. Take your finger off the button and only one numbered LED will flash.  Can be used in tandem with another FK129 to simulate two dice. Power: 6-9V, Size 91mm x 40.5mm.     Price inc GST

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Twin Pack FK137 3 Player  GAME SHOW BOARD  This circuit only accepts the first one to press the button. All others are locked out. Different colour LEDs shows which player has the right to answer.  Can be built into game show desk with buzzers and large LEDS for a realistic show. Ideal School's Project Power: 9V Size: 60mm x 43mm Price inc. GST  for two kits

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FK 145 STEADY NOW!! Dexterity Game.  Make it as complex or as simple as you like. This circuit uses a basic conductivity test to detect a touch on the wire. The player guides a loop around a twisted wire pathway and tries not to touch it.  A buzzer sounds when a player touches the main wire and stays on (latched)  until the reset button is pressed. Add graphics or cut-outs to make a "Medical Operations" game. Power: 3V PCB Size 81x43mm. Price inc. GST

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FK 159 "BUMP" DICE Game.  This  light chaser circuit is initiated by tapping or bumping the top PCB.  A shock sensor sets the LEDs flashing, and they stop randomly between 1 and 6 . Power: 12V Sensitivity; Adjust-able,  PCB Size 48x47mm. Price inc. GST

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FK 160 7 Segment Random Number Game.  Push the button to start and a 0.5" Seven Segment LED display shows random numbers between 0 and 9. Power: 9-12V at 42mA .  Adapt this to larger displays for your games room.   PCB Size 56.5x42mm. Price inc. GST

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MXA024 Digital Game Timer 0-99secs/minutes This module can be added to games machines to link with coin-op circuits.  EEPROM stores preset times. Two digit LED Display. Count Down Mode, Power 12VDC. Relay output 500Watt. Output can be used to drive Large Scale displays using the MXA008 driver Price inc. GST

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Here's something we've been waiting for!!
The MXA076 is a multifunction controller that offers the following optional functions.
1. 5 PUSH ON PUSH OFF Switches
2. 5 Momentary Switches
3. 5 Mixed function switches (User selecable from 1. and 2.)
4. 5 Mutually exclusive switches when the first switch is operated the others are locked out. Just the thing for games show panels needing "first in" selection.
Features:
Power Supply: 12VDC @ 200mA
Output Load Relay; 300Watt
Dimensions: 97.3mm x 75mm x 20mm

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The MXA083 is an economical randonm number generator suitable for bingo and similar gomes of chance with up to 1000 combinations.   A big feature of this unit is its ability to drive remote displays up to 10" in height without an additional driver stage.  Applications include fund raisers, raffles,  classroom demonstration of "randomness" and games that rely on random numbers.The MXA083 operates in two modes:
Mode 1 Random number of 3 Digits 000 - 999
Mode 2 Range set by user. For example: 001 - 120 
Features:
On Board  three 0.5" 7 Segment LED digits
Power Supply: 12VDC @ 70mA
Dimensions: 63mm x 106.5mm 


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The FK901 is an easy-to-assemble circuit that converts 9v DC into a high frequency signal that is stepped up by a high turns ratio transformer.  This voltage, when touched at the two terminals gives a mild tingling sensation but insufficient to cause any real discomfort. In class situations students will use the following elements: multivibrator, current amplifier and transformer coupling.


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